![]() - added missing "VendorItemFood" keyword to all default and RNAD food items.- death hounds dropping rotten flesh instead of raw meat now.It will have a 10 second timer before fading out, eating, drinking and sleeping will each individually fade in the widgets.however, you can only choose to fade all of them, or leave them static, as I didn't see a reason why people want a mixture of static/fading widgets? - added "auto fade" option for wigets, toggleable in MCM menu.- fixed update timer configuration not correctly working. ![]() - fixed seconds text display at auto update interval.- fixed typo in resting feature description.- restyled the weight notification to reflect the new information: "Your weight is xx kg".A little side note on this.A fully trained bodybuilder, lets take Arnold Schwarzenegger as example, has 108 kg at 1,88 m.so a range from 100-50 kg weight display is practical, realistic and immersive, given that the Dragonborn doesn't necessarily look like a full trained bodybuilder when muscular? Give your opinion on this what range of weight do you find appropriate?.- weight now gets exactly displayed from a range of 100-50 kg on widget and text notification.formula: (weight + 100) * 0.5, so if your game engine weight is 100 it equals "real life" 100, if it is 0, it equals 50.- weight gets now displayed as number on the widget in real life kilograms.- reworked the weight deduction formular: when starving you will lose ~ 1.5 - 2.0 kg per 24 hours (with weight threshold set to 1.0).- fixed weight occasinally dropping to 0 when new weight is calculated.- fixed weight widget not showing correct value when weight is 0.0.- weight change now has effects on your attributes (buffs and detrimentals).- added MCM option to customize player weight (if you turn off weight feature, you want to customize this to your liking after turning off weight feature).- fixed game breaking bug that lets you flying on your horse for the lulz.- when turning off weight feature, player weight will now default to the value you had before installing this Mod.this shouldn't bother you if you never had it enabled though.- added check for first game start or starting mod on existing savegame to apply default weight when turning of weight feature.this requires new game start for people already have another version installed.I'm sorry.- removed the no USKP version for good.do not ask for it.I just haven't error checked the no USKP version ing it is not recommended at all.if you refuse to use the USKP patch then it's your fault.I repeat.DO NOT ASK FOR IT!.- fixed being warped to cell entrance when animation played ontop of another.thanks to Axonis for pointing this out.I've copypastaed his fix.please verify if it works, and if I nailed all animations.- weight spells will now get removed if the needs are deactivated.- fixed weight feature still active when turned off.- added MCM check to remove weight spells when unchecking weight feature in MCM.- removed code related to returning your weight to default values, when disabling the weight feature.obsolete, since you can manually use MCM option to reset weight to your liking.- fixed RegisterForSingleUpdate() position in hunger script, potentially messing up the weight code.- made a patch for Legacy of the Dragonborn.- forwarded any new changes inside update.esm.- you can drink from rivers now(experimental since there was no feedback on the old mod, possibly breaks things, but then a hotfix will follow).- fixed possible localization/language bug aka the $ sign for: russian, spanish, polish, german, french, italian, czech, and japanese language.localization may follow in a future update, but don't nail me on this one.RNAD has huge localization content. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |